Air Combat" is the name of the projected
flight/combat simulation game centered on a fictional
WWIII in 1963 when USSR starts hostilities by invading the
Aaland islands in the Baltic. Some technical
cheats will be incorporated in the game to make it more
enjoyable - after all, it's only a game - together with a
couple of historical facts being revisited.
Among them, the decision made by the USSR in the
mid-fifties not to build CATOBAR aircraft carriers.
The game will thus encompass land and sea based air
assets, cover a wide variety of missions (including ASW,
SAR and transport) and most if not all missions will be
playable either from a Warsaw Pact, NATO or Non-Aligned
perspective. And there will be a bit of
At this stage, the present pages are only preliminary
notes, technical or historical, on which the game itself
will be based. These are made available with
an open mind - feel free to comment. Several
kinds of illustrations are used. Some are
prepared "in house" while others are borrowed.
Wherever possible, reference will be made to the author of
these illustrations and to the source of information used.
Please review the acknowledgment part.