00:Home
30:Bases
40:Maps
50:R.O.E.
60:Crews
70:More
80:Story
11:Weapons
13:Targets

2015-02-18

17:39

Aircraft Weapons

Depending on aircraft type, weapons are carried internally and/or externally under wing and/or fuselage pylons with the number of weapons stations varying from one aircraft to the other.   To see the various weapons associated with a particular aircraft see : 

 Weapons Carrying 

   
 Types of Weapons
Real Weapons
Armament is either carried internally or externally, under wing or fuselage "pylons" as outlined further below.   While individual armament will try to be consistent with reality in terms of maximum load, AAC being only a game, there might be slight discrepencies or liberties taken, especially for "cheat" aircrafts whose performances will be whatever the creator of this game will want them to be even if in those instances weapons carrying capacities will be kept within reason.  So some cheats are used systematically, but not all is faked :
Weapon types availability - discrepencies
Clearly, not all the items described in this chapter were available to all operators in the mid sixties.  In general terms, within weight limits, most weapons are available to all aircrafts - Examples (not exhausive) :
Weapon types availability - consistencies
Notwithstanding what has been written about discrepencies, some weapons were specifically developped for and used by given aircrafts.  This will be respected - Examples (not exhausitve)

 
 
 
 

Streamlined bombs, lightweight FAE bombs, multiple ejector racks
Standardized rocket launchers in lieu of underwing single rockets
AIM-9 and SA-1 Atoll air-to-air missile (twin launchers for the same)
AGM-12, AGM-45, AS-7, and AS-7R air-to-surface missiles

 
 
 
 

-
JL100 fuel tank/rocket launcher combination
Availability of AIM-7 Sparrow air-to-air missiles
Rb-05 and AS-1 air-to-surface missiles
Fantasy Weapons
While some fantasy weapons are created for the purpose of the game, there aren't that many and mainly consist in combining existing items which were never combined in the manner imagined.  Although these fantasy weapons are identified as such in the various weapons chapters, here are a few examples :

 
 

DB3F95 Reconnaissance pod
JK200 bomb carrying fuel tank combined with a 18x70mm rocket launcher

 
 

F56/EKCO38 fuel tank and radar combination
F40/MTF1 fuel tank and 36xFFAR rocket pod combination
Quantity of Weapons
Another aspect of aircraft armament is the amout of amunitions transported by a given aircraft.   As outlined above, the notion of weight contraints remains present.   For instance if the wing pylons of the F9F-7 Panther were able to carry 1000 lbs of ordnance each, 1000 lbs it should be even if split in 4x250 lbs. This might not keep all the players happy.   As specifiied in the Rules Of Engagement, major cheat factors will be available for those wishing to tweek the game to their own liking.
   
 Weapons Carrying

Whether loads are released (bombs, ...) or not (luggage, ...) these are usually carried on pylons or ejector racks, the latter being supported by external pylons or internal berth devices.  Some rocket types however are launched from specific rails.  In the context of AAC, a serie of pylons and ejector racks have been imagined for the purpose of multiplying the amount of ammunitions being carried by an aircraft (within weight limits).   This is a cheat factor as either the items listed below were invented later or are just a creation for the purpose of the game.

   
 1. External Weapon Stations
Although the number vary from one aircraft to the other, AAC restricts itself to an absolute maximum of 15 external weapons stations.  While in most cases, weapon stations are located under the wing, in some (real world) exceptions, weapon stations are located both below and over the wing.  Finally, if in the real (western) world weapons stations are numbered from port (lef) to starboard (right), in AAC, weapons stations are numbered 0 to 14 with "0" either applying to a centrally located pylon under the fuselage or a fuslelage mounted weapons bay (please note that the word name has now been replaced by numbers, as the naming would not necessarily match the reality)

.

Port

 

 

 

 

Starboard

Above

Wing


WTL = 11


OWL = 13



[ Bomb Bay ]
or
[ Cargo Hold / Cabin ] = 0


OWR = 14




WTR = 12

Below

-

WOL = 9

WCL = 7

WiL = 5

FL = 3

FL = 1

FC = 0

FR = 2

FL = 4

WiR = 6

WCR = 8

WOR = 10

-

 

Wing Tip
Left

Wing Outer
Left

Wing Ctrl
Left

Wing inner
Left

Fuselage
Outer.Left

Fuselage
Inner.Left

Fuselage
Central

Fuselage
Inner.Right

Fuselage
Outer.Left

Wing inner
Right

Wing Ctrl
Right

Wing Outer
Right

Wing Tip
Right

       
Suspensions lugs
Besides some rockets which are mounted on rails, ordnance is suspended from lugs whose spacing differs whether of its origin, with NATO using two standards and the Soviet Union only one.   For the purpose of illustrating these items in Shipbucket FD scale (re: 22.093 pixels/metre) the following standards are being used : 

Soviet Standard 250mm (9.84")

NATO Standard 14" (355.6mm)

NATO Standard 30" (762mm)

  6 pixels (should be 5.523 pix)

  8 pixels (should be 7.856 pix)

16 pixels

(should be 16.835 pix)

    
   
 2. Pylons, Ejectors, Adaptors
This part is under (re)construction (February 2015)

External Pylons

External Pylon : Single

Total capacity:

(aircraft)

In

Game

ID

 

 

PS1A

 Standard multipurpose "wet" pylon, equipped with 14" and 30 spaced lugs or a set of 250mm spaced lugs
 The pylon takes any single load, the weight limit being the hardpoint onf the carrying aircraft 
 It may be equipped with various types of ejector racks and adapters allowing flexibility in weapons carrying 
 Special variants maybe designed (eg: catering for ground clearance) 

Unit

Length Width Height Weight
 The top shape of the pylon is adapted to the aircraft area where it's fixed

m

0.000

0.000

0.000

0.000

000.kg
 - 

inch

00.00" 00.00" 00.00" 00.00"

000 lb 

External Pylon : Tandem Type I

Total capacity:

1000 lb

In

Game

ID

 

 

PT1A

 Multipurpose tandem load pylon, equipped with multiple sets of lugs (Nato 14" and 30 or Wapa  250mm)
 It  may be equipped with multiple ejectors or launching rails, allowing flexibility in weapons carrying (see further below)
 This pylon takes two loads - the weight limit is the one of the aircraft hardpoint  -  Typical loads :  

2M57

250lb

2M64

500lb - - - -

Unit

Length Width Height Weight
-   -   -   -  

m

0.000

0.000

0.000

0.000

000.kg
-   -   -   -  

inch

00.00" 00.00" 00.00" 00.00"

000 lb 

External Pylon : Tandem Type II

Total capacity:

2000 lb

In

Game

ID

 

 

PT2A

 Multipurpose tandem load pylon, equipped with multiple sets of lugs (Nato 14" and 30 or Wapa  250mm)
 It  may be equipped with multiple ejectors or launching rails, allowing flexibility in weapons carrying (see further below)
 This pylon takes two loads - the weight limit is the one of the aircraft hardpoint  -  Typical loads :  

-

-

-

-

2M117

750lb

2M65

1000lb

Unit

Length Width Height Weight
-   -   -   -  

m

0.000

0.000

0.000

0.000

000.kg

2BLU69

250lb

2BLU72

500lb -   -  

inch

00.00" 00.00" 00.00" 00.00"

000 lb 

External Pylon : Tandem Type III/A

Total capacity:

750 lb

In

Game

ID

 

 

PT3A

 Multipurpose tandem load pylon, equipped with multiple sets of lugs (Nato 14" and 30 or Wapa  250mm)
 It  may be equipped with multiple ejectors or launching rails, allowing flexibility in weapons carrying (see further below)
 This pylon may either carry two or three loads, according to bomb size - Weight limit is the one of the aircraft hardpoin - Typical loads: 

3M57

250lb

-

-

-

-

-

-

Unit

Length Width Height Weight
-   -   -   -  

m

0.000

0.000

0.000

0.000

000.kg

-

-

-

- -   -  

inch

00.00" 00.00" 00.00" 00.00"

000 lb 

External Pylon : Tandem Type III/B

Total capacity:

6000 lb

In

Game

ID

 

 

PT3B

 Multipurpose tandem load pylon, equipped with multiple sets of lugs (Nato 14" and 30 or Wapa  250mm)
 It  may be equipped with multiple ejectors or launching rails, allowing flexibility in weapons carrying (see further below)
 This pylon may either carry two or three loads, according to bomb size - Weight limit is the one of the aircraft hardpoin - Typical loads: 

-

-

-

-

-

-

2M118

3000lb

Unit

Length Width Height Weight
-   -   -   -  

m

0.000

0.000

0.000

0.000

000.kg

-

-

-

- -   -  

inch

00.00" 00.00" 00.00" 00.00"

000 lb 

External Pylon : Tandem Type IV/A

Total capacity:

1500 lb

In

Game

ID

 

 

PT4A

 Multipurpose tandem load pylon, equipped with multiple sets of lugs (Nato 14" and 30 or Wapa  250mm)
 It  may be equipped with multiple ejectors or launching rails, allowing flexibility in weapons carrying (see further below)
 This pylon may either carry two or three loads, according to bomb size - Weight limit is the one of the aircraft hardpoin - Typical loads: 

-

-

3M64

500lb

-

-

-

-

Unit

Length Width Height Weight

-

-

-

- - -

-

-

m

0.000

0.000

0.000

0.000

000.kg

-

-

-

- -   -  

inch

00.00" 00.00" 00.00" 00.00"

000 lb 

External Pylon : Tandem Type IV/B

Total capacity:

2000 lb

In

Game

ID

 

 

PT4B

 Multipurpose tandem load pylon, equipped with multiple sets of lugs (Nato 14" and 30 or Wapa  250mm)
 It  may be equipped with multiple ejectors or launching rails, allowing flexibility in weapons carrying (see further below)
 This pylon may either carry two or three loads, according to bomb size - Weight limit is the one of the aircraft hardpoin - Typical loads: 

-

-

-

-

-

-

-

-

Unit

Length Width Height Weight

2M81

250lb

2M82

500lb -  

2M83

1000lb

m

0.000

0.000

0.000

0.000

000.kg

-

-

-

- -   -  

inch

00.00" 00.00" 00.00" 00.00"

000 lb 

Ejector and Launching Devices

TWR - Twin Ejector Racks

Total capacity:

4000 lb

In

Game

ID

 

 

TWR1

 The twin ejector is slaved to a standard pylon and is equipped with either 14"  or 250mm spaced lugs
 Maximum weight capacity : 22000lb  -  Maximum of weapons is ____ mm
 Typical loads: 2xMk81, 2xMk82, 2xMk83, 2xMk84, 2xM57, 2xM64, 2xM65, 2xM66, 2xBLU69, 2xBLU72
 Other loads :  rocket, gun or recce pods within weight dimensional limits

Unit

Length Width Height Weight
 -

m

0.000

0.000

0.000

0.000

000.kg
 The ejector itself is of the "dry" type

inch

00.00" 00.00" 00.00" 00.00"

000 lb 

QER - Quadruple Ejector Racks

Total capacity:

3000 lb

In

Game

ID

 

 

QER1

 The quad ejector is slaved to a standard pylon and is equipped with either 14"  or 250mm spaced lugs
 Maximum weight capacity : 4750lb  -  Maximum of weapons is ____ mm
 Typical loads : 4Mk81, 4Mk82, 4M117, 4M57, 4M64, 4BLU69, 4BLU72
 -

Unit

Length Width Height Weight
 Bombs in the after position is released first, than the one in front

m

0.000

0.000

0.000

0.000

000.kg
 The ejector itself is of the "dry" type

inch

00.00" 00.00" 00.00" 00.00"

000 lb 

TER - Triple Ejector Racks - Reference

Total capacity:

3000 lb

In

Game

ID

 

 

TER1

 The triple ejector is slaved to a standard pylon and is equipped with a triple set of 14"  or 250mm spaced lugs
 Maximum weight capacity : 31000lb  -  Maximum of weapons is ____ mm
 Typical loads : 3Mk81, 3Mk82, 3Mk83, 3M117, 3BLU69, 3BLU72
 Other loads :  rocket, gun or recce pods within weight dimensional limits

Unit

Length Width Height Weight
 Lower bomb released first, then the ones in the upper position

m

0.000

0.000

0.000

0.000

000.kg
 The ejector itself is of the "dry" type

inch

00.00" 00.00" 00.00" 00.00"

000 lb 

MER - Triple Ejector Racks - Reference

Total capacity:

4500 lb

In

Game

ID

 

 

MER1

 The multiple ejector is slaved to a standard pylon and is equipped with 2 triple sets of 14" spaced lugs or their 250mm equivalent
 Maximum weight capacity : 6750lb  -  Maximum of weapons is ____ mm
 Typical loads : 6Mk81, 6Mk82, 6M117, 6BLU69, 6BLU72
 -

Unit

Length Width Height Weight
 Lower/aft bombs released first, then front, then those in the upper position

m

0.000

0.000

0.000

0.000

000.kg
 The ejector itself is of the "dry" type

inch

00.00" 00.00" 00.00" 00.00"

000 lb 

QHR - Quadruple Heavy Ejector

Total capacity:

8000 lb

In

Game

ID

 

 

QHR1

 The MHR is ajustable in length and is equipped with 2 triple sets of both 14" and 30" spaced lugs or their 250mm equivalent
 Maximum weight capacity : 62000lb  -  Maximum of weapons is ____ mm
 Typical loads : 4Mk81, 4Mk82, 4M117, 4Mk83, 4Mk84,  etc
 -

Unit

Length Width Height Weight
 Lower/aft bombs released first, then front, then those in the upper position

m

0.000

0.000

0.000

0.000

000.kg
 The ejector itself is of the "dry" type

inch

00.00" 00.00" 00.00" 00.00"

000 lb 

MHR - Multiple Heavy Ejector

Total capacity:

12000 lb

In

Game

ID

 

 

MHR1

 The MHR is ajustable in length and is equipped with 2 triple sets of both 14" and 30" spaced lugs or their 250mm equivalent
 Maximum weight capacity : 62000lb  -  Maximum of weapons is ____ mm
 Typical loads : 6Mk81, 6Mk82, 6M117, 6Mk83, 6Mk84,  etc
 -

Unit

Length Width Height Weight
 Lower/aft bombs released first, then front, then those in the upper position

m

0.000

0.000

0.000

0.000

000.kg
 The ejector itself is of the "dry" type

inch

00.00" 00.00" 00.00" 00.00"

000 lb 

Rail Launchers

Single Launcher Rail

Total capacity:

700 lb

In

Game

ID

 

 

SRL1

 This rail launcher is slaved to the standard single or double pylon and takes any kind of rocket or missile
 
 

Unit

Length Width Height Weight

m

0.000

0.000

0.000

0.000

000.kg

inch

00.00" 00.00" 00.00" 00.00"

000 lb 

Rail Adaptors

Dual Rail Adaptor Type I/A

Total capacity:

400 lb

In

Game

ID

 

 

DR1A

 This double rail launcher is made of an interface, slaved to a standard single pylon, onto which two launcher rails are fixed
 This launcher rail takes any rocket or missiles up to a of ____ mm and/or up to a weight of 200lb rails
 The AIM9B Sidewinder illustrated here is only an example, with more shown here (non restrictive list) :
Air-to-Air Air-to-Surface Anti-Radar HVAR Rockets

Unit

Length Width Height Weight

 AIM4 Falcon

 AG87 Focus

 AR87 Sidearm

 HVAR 5"HM

m

0.000

0.000

0.000

0.000

000.kg

 AA1 Alkali

 HVAR RP3

inch

00.00" 00.00" 00.00" 00.00"

000 lb 

Dual Rail Adaptor Type I/B

Total capacity:

400 lb

In

Game

ID

 

 

DR1B

 Variant of the above - Re: F-100D Super Sabre
 Like the I/A, it's loosely based on the (more modern) LAU-105/A + LAU-114/A assembly) - Illustration
 

Unit

Length Width Height Weight

m

0.000

0.000

0.000

0.000

000.kg

inch

00.00" 00.00" 00.00" 00.00"

000 lb 

Dual Rail Adaptor Type I/C

Total capacity:

400 lb

In

Game

ID

 

 

DR1B

 Variant of the A type, inspired by the Sea Harrier for the Sea Kestrel
 
 

Unit

Length Width Height Weight

m

0.000

0.000

0.000

0.000

000.kg

inch

00.00" 00.00" 00.00" 00.00"

000 lb 

Illustration 

Dual Rail Adaptor Type II - Reference

Total capacity:

1400 lb

In

Game

ID

 

 

DR2A

 This double rail launcher is made of an interface, slaved to a standard single pylon, onto which two launcher rails are fixed
 This launcher rail takes any rocket or missiles up to a of ____ mm and/or up to a weight of 683 lb rails
 This DRA caters for heavy missiles and allows mixed set up of missiles (both light & heavy) - Illustration
Air-to-Air Air-to-Surface Anti-Radar HVAR Rockets

Unit

Length Width Height Weight

 AIM7 Sparrow

 AG12 Bullpup

 AR45 Shrike

 -

m

0.000

0.000

0.000

0.000

000.kg

 AA3 Anab

 AS7 Kerry

 AR7 Kerry

 -

inch

00.00" 00.00" 00.00" 00.00"

000 lb 

Wingtip Station

Wingtip Station

Total capacity:

(aircraft)

In

Game

ID

 

 

WFR1

Wingtip may receive an adapter which itelf supports loads of various kinds, the (real life) classics being : 
 Fuel tanks  Single missile launchers  Bombs (single)
Within AAC, the weight carrying capacity of that position might be used to carry specific fictional loads : 
 Fuel tank/ EKCO radar  Fuel tank/Recce pack  Fuel tank/rocket launcher
   
 3. Internal Weapon Bay (bomb bay)
While the size of the bomb bay depends on the aircraft there are essentially 3 basic layouts possible
 

Large Bomb Bay - Multiple layers

In this kind of bomb bays, bombs (or other stores) are stacked vertically with each item hold in place by collapsible shackles.   When weapons are dropped, the lowest items go first, with their respective shackles gving way for the row of items above them, etc.   The diagrams below illustrate loading options for a three-layer bay, but the same principle would apply for any higher bays :
Empty shell
Basic Layout - Lighter bombs
Mixed Layout
Optional layout - Heavier bombs

Holding shackles are positioned on the side walls and on an adjustable bulkhead Illustrated: 9x1000 lbs bombs in 3 stacks of 3 layers each Two different weapons resting on each side on a repositioned bulhead (centered) 2 stacks of heavier bombs hung from the ceiling and resting on the side walls
The heavier weapons are hung from the ceiling and resting on the sidewalls or bulkhead, with the lower weapon hold in place by collapsible shackles which, when releasing the load will give way for the item above..   With this kind of bomb bay three modes of release will be available :
 Single
 Layer
 Carpet
drop:
drop:
drop:
successive drops available according to drop sequence (when several types of ammunitions are available, select weapon first)
all weapons present or remaining on the lowest layer will be released in the same salvoe
all weapons released according to a given dropping sequence (to be defined)
    

Medium Bomb Bay - Double layers

In this instance the various weapons are hung from the ceiling on single or double shakles.  Lower weapons to be released first but in the mixed layout illustrated, the heavier weapon may be dropped independently (according to weapon bay size).
Empty shell
Basic Layout - Lighter bombs
Mixed Layout - See bay length
Optional layout - Heavier bombs
Where holding shackles are hung from the ceiling Illustrated: 5x1000 lbs bombs in 2 assymetrical layers
 4 depth charges
 1 torpedo
 4 liferafts  4 bombs 250lbs
Two heavier weapons only
With this kind of bomb bay three modes of release will be available :
 Single
 Layer
 Carpet
drop:
drop:
drop:
successive drops available according to drop sequence (when several types of ammunitions are available, select weapon first)
all weapons present or remaining on the lowest layer will be released in the same salvoe
all weapons released according to a given dropping sequence (to be defined)
    

Small Bomb Bay - Single layer

In smaller bays, weapons are suspended from lugs whose position may be adapted to host a variety of weapon sizes or types.
Empty shell
Basic Layout - Lighter bombs
Mixed Layout
Optional layout - Heavier bombs
Suspension lugs on the ceiling Adjustable number and position of suspension lugs according to weapons size Adjustable number and position of suspension lugs according to weapons size Restricted quantity of heavier or larger weapons (see below)
With this kind of bomb bay two modes of release will be available :
 Single
 Carpet
drop:
drop:
successive drops available according to drop sequence (when several types of ammunitions are available, select weapon first)
all weapons released according to a given dropping sequence (to be defined)
    

Bomb Bay Length

According to the bomb bay length, more than one set of weapons may be carried.  The three types of weapons bay outlined above are here illustated in a side view

Large Bomb Bay - Re: Basic Layout

Medium Bomb Bay - Re: Mixed Layout

Smaller Bomb Bay - Re: Optional Layout

 - Re: Basic Layout
 Port
 Starboard
 Centre
 Front
2 bombs 250 lbs
4 depth charges
1 torpedo
4 liferafts (abeam)
The larger/heavier load in this example is highlighted in a different colour.

Multiple Bomb Bays

According to the size of the aircraft, there may be more than single bom bay

Large Bomb Bays - Re: Basic Layout

Medium Bomb Bays - Re: Basic Layout

Smaller Bomb Bays - Re: Basic Layout

Shown here with:
H:2x2 1000.lb bombs
M:2x2 1000.lb bombs
L :2x2 1000.lb bombs
 
H:1x2 1000.lb bombs
M:1x2 1000.lb bombs
L :1x2 1000.lb bombs
Shown here with:
H:2x2  500.lb bombs
L :2x2  500.lb bombs
 
H:1x2  500.lb bombs
L :1x2  500.lb bombs
Shown here with:
=:2x2  500.lb bombs
 
=H:1x2  500.lb bombs