By the mi-sixties not many weapons of the type were available
and were usually radio guided by the pilot of the launch aircraft, although the Saab Rb04 was a notable exception as
this antishipping missile was radar guided but would lock on the infra red signature of its target in the last phase of
flight. The Soviet AS-1 Kenal might be considered an exception too as it was radar guided and would home on
its (naval) target using its own on obard radar but this "missile" was actually the size of a Mig15 fighter
aircraft and was a "single type" weapon (Tu16 Badger bombers in their anti-shipping role).
For the purpose of the game, all missiles locks on their
target either acquiring infrared or radar signature of their target and are of the "fire & forget"
type. Another cheat factor implemented in the game is the use of both the AGM45 Shrike (in a simple
air-to-ground format) and the AS-7 Kerry air-to-ground missiles. In real life, the Shrike was exclusively an
anti-radar weapon, and the AS-7 Kerry only deployed in 1968, both however are incorporated here to offer the gamer some
additional options, and especially to those wishing to fly from the Soviet side some AGM to play with.
Sub-type : Anti Radar missiles
Essentially a missile homing on the radiation of the ennemy
radar it's supposed to destroy. By the early sixties, only the Americal AGM-45 Shrike was
operational. Therefore, a HR (homing to radar) version of the AS-7 Kerry has been added to the Soviet
inventory, with a lighter warhead and a longer range.
For the purpose of the game, this kind of missile would home
on any kind of radar, whether located on land, on a ship or ... aboard another aircraft