EQUIPMENT EQUIPMENT

00:Home

10:Aircrafts

20:Carriers

30:Bases

40:Maps

50:R.O.E.

60:Crews

70:More

80:Story

90:Missions

11:Weapons

12:Armament

13:Targets

2017-11-20











   
AIRCRAFT  CARRIER  EQUIPMENT
 
 

00:AC Eqpt

01:Catapult

02:Mirror

03:Cables

04:Barrier

05:Deck Lights

06:Radars

07: AA Guns

08: AM

709 ShipSpeed


 
   
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ARRESTING CABLES

 

INTRODUCTION
Carrier compatible aircrafts are equipped with a tail hook which is lowered during the landing process in order to catch one of the cables installed accross the landing path.  The cables do not rest on the deck but are slightly raised above it

 

The extremities of each cable are attached to a pair of winch drums keeping the cables in tension above the aircraft carrier deck and incorporating a braking system.
  
When the landing aircraft catches one of the arresting cables, a braking effect is thus exercised by the compounded effect of the brake system and the relative elasticity of the cables themselves.  The result of this brutal process is thus a very short landing run.
  
The number of cables set accross the landing path vary from one carrier to another, and some were equipped with two sets of cables, one being used by aircrafts using the angled landing deck, the other by those using the straight landing deck (re: French Navy R95 Arromanches)

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Arresting Cables in Atlantic Air Combat
In a manner similar to catapults, the functioning principle will be there, but won't be illustrated as "animated objects".  The number of "arresting cables" will vary from one carrier to the other, but will merely be figured out as part of the deck skin.
  
There will be a landing area on the aircraft carrier deck where the "cables" will be illustrated.   The player will have to land within the designated area (the more the cables, the longer the landing area) to trigger the braking/arresting function of the aircraft.
  
The same "device" will be also available on selected Air Force Bases and/or Naval Air Stations.

 
 
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