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10 Aircrafts

20 Carriers

30 Bases

40 Maps

50 R.O.E.

60 Crews

70 More

80 Story

90 Missions

11 Weapons

12 Armament

13 Targets

13 Aerial

13 Land

13 Sea

13 Space

2017-11-20

Aircraft Weapons

  See also 

Sea-based anti-aircraft weapons

 
Land-Based Anti-Aircraft Weapons
 

AA Fixed

AA Bases

AA Mobile

AA SPAAG

SAM Fixed

SAM Bases

SAM Mobile

SAM SPSAML

Radars

 
AA Artillery  -  Fixed Systems
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In the context of AAC, "fixed" should be understood as "bolted down" to the ground, as if a naval gun turret would have been assembled ashore.  There are none of these for the moment.

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AA Artillery in Atlantic Air Combat
Muzzle speed

if used, a constant till "self-destruction" of the AA shell

Rate of fire (RoF)

basic rate mutiplied by the number of barrels of the gun system - historic data in black - modified data in red

Radar range

maximum horizontal and vertical ranges of the radar

Gun range

minimum and maximum horizontal and vertical ranges of the gun

Firing sequence

AA guns are firing bursts of so many seconds rounds, interrupted by the same "silent" period till ammunitions are exhausted

Ammunition clips

The notion is not applied in AAC

Ammunition total

Ammunition supplies is definite or infinite (~) - expressed in a number of clips or rounds available

Shell weight

if used, will determine a certain level of damage sustained - the heavier the shell, the more the damage

Shell/Warhead

amount of explosive material exclusively - will be used to determine visual effects and the amount of damage sustained

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AA Guns: Ship-based systems

Muzzle Rate of fire Weights Warhead

Range

Firing Seq Ammunition In Game

Heavy machine guns

Speed Basic Nbr Total - Shell - WH

Firing Mode

Clip Spare  

Drawings: Shipbucket style FD scale

m/s

RPM barrel RPM - grm - grm m m

Duration

Rounds Rounds ID
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Year Year
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Year Year
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