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11:Weapons

12:Armament

13:Targets

2017-11-24

AIRCRAFT  CARRIERS  EQUIPMENT

700 Specs

710 Engines

720 Sensors

730 Fuel

740 F&L Gears

750 Doors

760 Other

770 Weapons

780 Carriers

790 Runways

701 Roll

711 Piston

721 Radars

731 Manage

741 Landing g.

751 BombCargo

761 Nav Lights

771 Guns

781 Catapult

791 Catapult

702 Pitch

712 Turpoprop

722 IRSD

732 In-flight

742 Brakes

752 Canopy

762 Wing Fold

772 Gun Turret

782 Mirror

792 Mirror

703 Yaw

713 Jet

723 TWR

743 Flaps

763 Radio

773 FFAR

783 Cables

793 Cables

704 Climb

714 Rocket

724 IFF

744 Hook

764 Fire Ext.

774 Camera

784 Barrier

794 Barrier

705 Ceiling

745 Rudder

785 Lights

795 Lights

706 Speed

746 Ailerons

786 Radars

796 Radar

747 Elevons

787 ATC/GCA

797 ATC/GCA

788 Guns

798 Guns

789 Sam

799 Sam

78a Ship Speed

79a -


TO BE TRANSFERRED

SHORT DESCRIPTION
 
In AAC, aircraft carriers have items of equipment playing a role, either in the hands of the player or the game AI.  While each of these are described on their individual pages (see buttons above), they are also listed here below :
  

Catapults: device that sends aircrafts aloft.   While there existed two systems (sabot pulling or pushing the nose wheel, and a briddle cabled attached to the aircraft and pulled by a catapult traveller) none is really illustrated in AAC, and what might be will be closer to the nose wheel pushing sabot system.   In AAC, when the proper conditions are met, the catapult just sends the aircraft in the air.  So the functionning principle exists more than the object.

Jet Blast Deflectors : in the real world, jet blast deflectors come along with catapults to protect whatever is behind an aircraft which is going to full power.  In AAC, these will be animated along as part of the AI driven launch procedure.  If incorporated in a playback of the launch sequence, it would participate in the smimulation-like athmosphere of AAC.

Landing Mirror : the device exists in its functions and as an AI controlled device.   Its functioning is associated with AI generated RT transmission from ATC.   Whether these directions are respected or not will be left to the discretion of the player

Arresting Cables : in a way similar to the catapults, the functioning principle will be there and the number of "arresting cables" will vary from one carrier to the other, but they won't be illustrated as animated objects.  The player will have to land in a given area of the deck (the more the cables, the longer the landing area) to trigger the braking/arresting function of the aircraft.   The same "device" will be also available on selected Air Force Bases and/or Naval Air Stations.

Crash Barrier : this item will be in the player's hand in the sense that the player would have to require the crash barrier to make it available prior (crash) landing the aircraft.   The same "device" will be also available on selected Air Force Bases and/or Naval Air Stations.  The model shall be universal and will safely arrest whatever being flown into it

Deck Lights : when operating at night, a carrier will show a set of deck lights which, ideally speaking, would be seen as brighter when seen from behind (landing flight pattern)

Radars : the radar function is incorporated to all navy ships, and while radars may be given different performances according to the ship on which it is installed, all AAC carriers will be equipped with the same.   Radar antenneas not under cover may be shown rotating to "animate" an object-ship, but these items do not have any actual individual functions outside being identified as a "radar-object".   As such, they will attract anti-radar missiles that would be fired against them.

Anti-Aircraft Guns : only of interest when a player confront a ship, anti-aircraft guns are controlled by the game AI.   There are different types of anti-aircraft guns, and aircraft carriers may be equipped with one or several of them.   As active items, they are located precisely on the ship

Surface-to-Air Missiles : few carriers are so equipped, but the same principles apply to shipbased anti-aircraft missiles.   There are several types of surface-to-air missiles, and these are thus controlled by the AI to confront an attacking player.

BACKGROUND DATA
 
Some background information, collected from varied sources is reproduced in the table below.  There are very little constraints associated with AAC catapults, arresting cables and crash barrier but should any be implemented, this background data is intended to provide feed for thoughts.   The column headers "10000", "20000", etc refer to the aircraft weight categories

Catapults Ship Note 10000 Speed 20000 Speed 30000 Speed 40000 Speed 50000 Speed +0000 Speed Stroke Track
BH2   Colossus   11000 61 kn                     73 ft  
BH3 - Colossus       20000 66 kn                    
BH5               28000 60 kn                
BH5 -
R05
R06
R07
R08
Majestic
Eagle
Centaur
Albion
Bulwark
      18000 95 kn 30000 83 kn             141 ft  
MSC3 A11 MinasGerais           30000                  
BS4 R09
-
-
R06
Ark Royal
Majestic
Colossus
Centaur
-
mod
mod
1958
15000 128 kn     30000 110 kn 40000 78 kn 50000 94 kn     103 ft 160 ft
BS4A R12
R38
Hermes
Victorious
port
-
        30000 105 kn 40000 100 kn 50000 97 kn     145 ft
151 ft
200 ft
175 ft
BS4C R06 Centaur           30000 101 kn - - 50000 94 kn     129 ft -
BS5 R98
R99
R05
Clemenceau
Foch
Eagle
      22000 115 kn 33000 105 kn 44000 100 kn 50000 95 kn     151 ft 220 ft
BS5A R05 Eagle           33000 150 kn     50000 105 kn     199 ft 270 ft
BS6 - CVA-1                   - - 70000 lb 100 kn 250 ft 320 ft
Catapults Ship Note 10000 Speed 20000 Speed 30000 Speed 40000 Speed 50000 Speed +0000 Speed Stroke Track
H4 CV41 Midway           28000 78 kn             150 ft  
H4B   Essex       18000 78 kn                 96 ft  
H4C CV48 Saipan   16000 64 kn                     73 ft  
H8   -   15000 104 kn                 62500 61 kn 190 ft 260 ft
H9   -               45000 104 kn     99000 78 kn 210 ft -
C07 CV59
CV60
CV61
CV62
Forrestal
Saratoga
Ranger
Independence
bow
bow
-
-
            40000 148 kn     70000 116 kn 253 ft 276 ft
C11.0 CV60 Saratoga               39000 136 kn     70000 108 kn 211 ft 225 ft
C11.1   Essex Scb27C             39000 136 kn 45000 lb 132 kn 70000 108 kn 211 ft 225 ft
C1.2 CV41
CV
Midway
FD.Roosevelt
waist
-
                        150 ft 203 ft
C13.0 CV41
Class
CV65
Midway
Kitty Hawk
Enterprise
Scb101
-
-
            - -     78000 130 kn 250 ft 265 ft
C13.1 CV66
CV67
CV68
CV69
CV70
CV71
America
Kennedy
Nimitz
Eisenhower
Carl Vinson
T.Roosevelt
                      80000 140 kn 310 ft 325 ft
C13.2 CV72
CV73
CV74
CV75
Lincoln
Washington
Stennis
Trumman
                      80000 140 kn 306 ft 325 ft
C13.3 -                             246 ft 261 ft
Arresting Cables Ships   10000   20000   30000   40000   50000   +0000   - -
Mk.5               30000 80 kn                
Mk.6                           70000 105 kn    
Mk.7-3                       50000 105 kn 60000 105 kn    
Mk.10           20000 91 kn 30000 75 kn                
Mk.13           20000 128.kn 30000 105 kn 40000 90 kn 45000 85 kn        
  R98 Clemenceau                              
  Wires   Position   Wire.1 Wire.2 Wire.3 Wire.4 Wire.5 Wire.6 Wire.7 Wire.8           Length
= R98 Clemenceau   40 m 48 m 56 m 64 m                   29 m
Crash Barrier Ships   10000   20000   30000   40000   50000   +0000   - L x H
Mk.6                                  
Mk.X                                  
Mk.X R98 Clemenceau                             75x18.ft